107 research outputs found

    Analytic Model for Quadruped Locomotion Task-Space Planning

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    Despite the extensive presence of the legged locomotion in animals, it is extremely challenging to be reproduced with robots. Legged locomotion is an dynamic task which benefits from a planning that takes advantage of the gravitational pull on the system. However, the computational cost of such optimization rapidly increases with the complexity of kinematic structures, rendering impossible real-time deployment in unstructured environments. This paper proposes a simplified method that can generate desired centre of mass and feet trajectory for quadrupeds. The model describes a quadruped as two bipeds connected via their centres of mass, and it is based on the extension of an algebraic bipedal model that uses the topology of the gravitational attractor to describe bipedal locomotion strategies. The results show that the model generates trajectories that agrees with previous studies. The model will be deployed in the future as seed solution for whole-body trajectory optimization in the attempt to reduce the computational cost and obtain real-time planning of complex action in challenging environments.Comment: Accepted to be Published in 2019, 41th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), Berlin German

    Motor Control Insights on Walking Planner and its Stability

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    The application of biomechanic and motor control models in the control of bidedal robots (humanoids, and exoskeletons) has revealed limitations of our understanding of human locomotion. A recently proposed model uses the potential energy for bipedal structures to model the bipedal dynamics, and it allows to predict the system dynamics from its kinematics. This work proposes a task-space planner for human-like straight locomotion that target application of in rehabilitation robotics and computational neuroscience. The proposed architecture is based on the potential energy model and employs locomotor strategies from human data as a reference for human behaviour. The model generates Centre of Mass (CoM) trajectories, foot swing trajectories and the Base of Support (BoS) over time. The data show that the proposed architecture can generate behaviour in line with human walking strategies for both the CoM and the foot swing. Despite the CoM vertical trajectory being not as smooth as a human trajectory, yet the proposed model significantly reduces the error in the estimation of the CoM vertical trajectory compared to the inverted pendulum models. The proposed model is also able to asses the stability based on the body kinematics embedding in currently used in the clinical practice. However, the model also implies a shift in the interpretation of the spatiotemporal parameters of the gait, which are now determined by the conditions for the equilibrium and not \textit{vice versa}. In other words, locomotion is a dynamic reaching where the motor primitives are also determined by gravity

    Optimisation of Body-ground Contact for Augmenting Whole-Body Loco-manipulation of Quadruped Robots

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    Legged robots have great potential to perform loco-manipulation tasks, yet it is challenging to keep the robot balanced while it interacts with the environment. In this paper we study the use of additional contact points for maximising the robustness of loco-manipulation motions. Specifically, body-ground contact is studied for enhancing robustness and manipulation capabilities of quadrupedal robots. We propose to equip the robot with prongs: small legs rigidly attached to the body which ensure body-ground contact occurs in controllable point-contacts. The effect of these prongs on robustness is quantified by computing the Smallest Unrejectable Force (SUF), a measure of robustness related to Feasible Wrench Polytopes. We apply the SUF to assess the robustness of the system, and propose an effective approximation of the SUF that can be computed at near-real-time speed. We design a hierarchical quadratic programming based whole-body controller that controls stable interaction when the prongs are in contact with the ground. This novel concept of using prongs and the resulting control framework are all implemented on hardware to validate the effectiveness of the increased robustness and newly enabled loco-manipulation tasks, such as obstacle clearance and manipulation of a large object

    Geometrical postural optimisation of 7-DoF limb-like manipulators

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    Robots are moving towards applications in less structured environments, but their model-based controllers are challenged by the tasks’ complexity and intrinsic environmental unpredictability. Studying biological motor control can provide insights into overcoming these limitations due to the high dexterity and stability observable in humans and animals. This work presents a geometrical solution to the postural optimisation of 7-DoF limbs-like mechanisms, which are robust to singularities and computationally efficient. The theoretical formulation identified two separate decoupled optimisation strategies. The shoulder and elbow strategy align the plane of motion with the expected plane of motion and guarantee the reachability of the end-posture. The wrist strategy ensures the end-effector orientation, which is essential to retain manipulability when nearing a singular configuration. The numerical results confirmed the theoretical observations and allowed us to identify the effect of different grasp strategies on system manipulability. The geometrical method was numerically tested in thousands of configurations proving to be both robust and accurate. The tested scenarios include left and right arm postures, singular configurations, and walking scenarios. The proposed geometrical approach can find application in developing efficient and robust interaction controllers that could be applied in computational neuroscience and robotics

    Bio-mimetic Adaptive Force/Position Control Using Fractal Impedance

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    The ability of animals to interact with complex dynamics is unmatched in robots. Especially important to the interaction performances is the online adaptation of body dynamics, which can be modeled as an impedance behaviour. However, the variable impedance controller still possesses a challenge in the current control frameworks due to the difficulties of retaining stability when adapting the controller gains. The fractal impedance controller has been recently proposed to solve this issue. However, it still has limitations such as sudden jumps in force when it starts to converge to the desired position and the lack of a force feedback loop. In this manuscript, two improvements are made to the control framework to solve these limitations. The force discontinuity has been addressed introducing a modulation of the impedance via a virtual antagonist that modulates the output force. The force tracking has been modeled after the parallel force/position controller architecture. In contrast to traditional methods, the fractal impedance controller enables the implementation of a search algorithm on the force feedback to adapt its behaviour on the external environment instead of on relying on \textit{a priori} knowledge of the external dynamics. Preliminary simulation results presented in this paper show the feasibility of the proposed approach, and it allows to evaluate the trade-off that needs to be made when relying on the proposed controller for interaction. In conclusion, the proposed method mimics the behaviour of an agonist/antagonist system adapting to unknown external dynamics, and it may find application in computational neuroscience, haptics, and interaction control.Comment: \c{opyright} 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other work
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